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Wolf Wire Studios @UCJc2JprUS3Z6BWX3qvI3_vQ@youtube.com

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Solo Developer, making debut game "Salvation Hours" on UE5.


01:37
Salvation Hours - Announcement Trailer - Steam #indiegame
01:16
Main Menu Showcase - Salvation Hours
00:30
Live Link Face MoCap #SalvationHours
05:13
Year End Update - Salvation Hours - Q1 2024 #indiegame
02:17
137 Seconds of Chapter 4 (WIP) #SalvationHours #indiegame
07:44
Salvation Hours - Weekly Update 2 #ue5
05:39
Salvation Hours - Weekly Update 1 #ue5
06:18
Tutorial - Metahumans UE5 to Static Mesh/FBX (NO SKELETON)
01:22
'Salvation Hours' - Teaser - Coming 2024
06:11
NPC Dialogue Audio System - Devlog 33 #ue5
07:33
Pistol and Weapon Switching - DevLog 32 #ue5
05:21
Update So Far #salvationhours #cascadeur
00:45
Discord Server is Live now !! #gamedev #discord
04:11
Bye Bye Twitter #mastodon
09:20
2 Complete Maps Ready ! - Devlog 31 #ue5
04:39
Lighting Showcase | Salvation Hours | May 2023 #gamedev
08:19
Benghazi Level Design Complete w/ Lighting | Devlog 30 #ue5
09:20
Procedural Recoil | Night-Vision | Pause Menu | Devlog 29 #ue5
08:29
What is Salvation Hours ? #gamedev #unrealengine5
14:11
My 1 Year Game Dev Journey #gamedev
08:35
Devlog #28 - Player HUD Basics & more
07:40
Devlog #27 - Main Menu WIP
11:17
Devlog #26 - Annex Full Rework & more !
00:16
Endless Engines Submission - Paradoxical95 #endlesschallenge
09:29
Devlog #25 - UE5 - PIP Scope, Vertical Grip & more
09:37
Devlog #24 - UE5 - Data Table for Weapons
06:56
Channel Update - 2023 - Salvation Hours
23:06
Devlog #23 - UE5 - Time of Day Cycle with Lighting
20:00
Devlog #22 - UE5 - More Props + Lean Mechanism
21:09
Devlog #21 - UE5 - Level Design Props Update + Basic Lighting #leveldesign
17:10
Devlog #20 - UE5 - Landscape and World Updates ! #leveldesign
34:04
Devlog #19 - UE5 - HUGE Level Design UPDATE #leveldesign
18:57
Tutorial - UDIM Texturing Workflow #blender #ue5
13:40
Devlog #18 - UE5 - Feb17 Barrack #13hours
13:15
Devlog #17 - UE5 - Tactical Operations Centre #13hours
15:45
Devlog #16 - UE5 - Consulate Model and Update #13hours
10:54
Tutorial - Manual Door with Auto Close Function #tutorial
15:19
Devlog #15 - UE5 - Doors and Ladders #13hours
13:14
Devlog #14 - UE5 - Annex Level Design #13hours
20:42
Devlog #13 - UE5 - Level Design Blockout #13hours
35:49
How to Setup Insurgency Sandstorm Reload System | UE5 | Tutorial
13:48
Devlog #12 - UE5 - Reloading logic setup (Insurgency styled)
00:31
"Hallucinations" - Unreal Challenge Submission | Better Light than Never
11:09
Devlog #11 - UE5 - Replacing Skeleton & using Lyra Anims
11:51
Tutorial - CC3 Character to UE4 Skeleton
13:08
Devlog #10 - UE5 - CC3 to Unreal and it's Problems !
12:57
Devlog #9 - UE5 - 13 Hours - Canted Sight Peek and Emissive Reticles
07:58
Devlog #8 - UE5 - 13 Hours - Weapon and Camera Sway (+ADS Fix)
11:46
Devlog #7 - UE5 - 13 Hours - Weapon Optics and ADS (Acog/Holo)
09:27
Devlog #6 - UE5 - 13 Hours - Weapon Attachment and Turn in Place
08:26
Devlog #5 - UE5 - 13 Hours - Aim Offset Setup and Testing (Explained)
08:40
Devlog #4 - UE5 - 13 Hours - Basic Blueprint Setup
02:40
Devlog 3.5 - UE5 - 13 Hours - BUG !
05:10
Devlog #3 - UE5 - 13 Hours - IK Rigs and Retargeting
09:47
Devlog #2 - UE5 - 13 Hours - Cube Grid Modelling
08:47
Devlog #1 - UE5 - 13 Hours - Prototyping Blockouts
18:30
DevLog 0 - UE5 - 13Hours - Introductory