Bloodstained Ritual of the Night and Curse of the Moon Games.

48 videos • 25 views • by Artsy Sister Bloodstained: Ritual of the Night is a 2019 action role-playing game developed by Japanese indie studio ArtPlay and published by 505 Games. The game's development was led by former Castlevania series producer Koji Igarashi and is considered a spiritual successor to the series. #letsplay #bloodstainedcurseofthemoon #gaming Bloodstained: Curse of the Moon is a 2018 platform game developed and published by Inti Creates. It is a companion title to developer ArtPlay's 2019 game Bloodstained: Ritual of the Night and was conceived to fulfill the promise for a retro-style accompaniment to Ritual of the Night after its Kickstarter campaign exceeded crowdfunding goals. Curse of the Moon follows Zangetsu, a cursed swordsman hunting down demons for revenge, as well as three other playable characters named Miriam, Alfred and Gebel. It features an 8-bit aesthetic and gameplay style similar to Castlevania games on the Nintendo Entertainment System (NES), particularly Castlevania III: Dracula's Curse (1989). The game was developed in six months, revealed at a Japanese indie game festival, and released two weeks later. Critics found the game a satisfying homage to Castlevania III. Some felt the game adhered too closely to its inspiration, while others praised new options and game modes for adding a modern feel. The game was found to be short albeit fulfilling for its purpose as a prelude to Ritual of the Night. A sequel, Bloodstained: Curse of the Moon 2, featuring Zangetsu and three new additional characters, was released in July 2020. Bloodstained takes place in 18th-century England during the Industrial Revolution. Fearing the loss of their influence over their wealthy patrons, the Alchemy Guild researched methods to summon demons and created Shardbinders, humans forcibly fused with demonically charged crystals that attuned them to their powers. These Shardbinders were sacrificed by the Guild to summon demons from Hell in what was meant to be a scare tactic but instead brought uncontrollable destruction that wiped out the Guild and much of England until the Church was able to banish them. Of the sacrificed Shardbinders, only one named Gebel survived. Another Shardbinder, the main protagonist Miriam, is spared due to falling into an unnatural slumber before she can be sacrificed.[1] Ten years later, in the game's present day, Miriam has awakened from her slumber and has learned that Gebel has summoned the demons to destroy England as he seeks revenge on the surviving alchemists for what they did to him.[2] Accompanied by Johannes, a former member of the Alchemy Guild, they sail across the ocean to Arvantville, a destroyed village on the outskirts of Gebel's castle, the Hellhold. They meet with Johannes's friend Dominique, an exorcist who helped Johannes care for Miriam during her slumber and has been sent by the Church to help them stop Gebel.[3] As Miriam begins her journey into the Hellhold, she confronts Alfred, a surviving member of the Alchemy Guild and the former mentor to Johannes. Alfred seeks to recover an ancient book used in the demon summoning by Gebel, the Liber Logaeth, and threatens to kill Miriam if she does not leave. As his former student, Johannes deeply distrusts Alfred's motives and fears he may be making another mistake, partially feeling responsible for the actions that Alfred and the other alchemists took in harming Gebel, Miriam, and the other Shardbinders.[4] She also crosses paths multiple times with Zangetsu, a demon hunter from Japan who initially distrusts Miriam due to her Shardbinder powers having ties to demons, but over time begins to respect her strength. Zangetsu explains that he is seeking a demon named Gremory, who is continuously eluding him for fear of his power. He gives Miriam his katana thinking that Gremory will not expect her to be wielding it and drop her guard. Miriam confronts Gebel in the Hellhold's throne room, and she attempts to reason with him by reminding him that during the trauma of her transformation into a Shardbinder, he was the one who taught her to never give up on her humanity. Though he briefly seems moved by her words, Gebel remains defiant and the two Shardbinders fight. Should Gebel be killed, he will thank Miriam for stopping him, but the game will immediately end as Miriam wonders if she made the right choice. Using Zangetsu's katana, Miriam instead exposes Gremory's hiding place in the throne room and she escapes. Freed from the demon's control, Gebel is only able to give Miriam his final apologies before the crystals in his body consume him completely. Alfred then arrives to steal the Liber Logaeth from them and flees. Miriam chases Gremory and Alfred through a dimensional portal into another part of the castle. Inside, she finds Alfred mortally wounded and the Liber Logaeth gone. As he dies, he explains that he was trying to use the Liber Logaeth as part of a spell he had cast throughout the Hellhold to destroy it.