PokeVideoPlayer v0.9-rev1 - licensed under gpl3-or-later
Views : 10,675
Genre: Howto & Style
Uploaded At Jul 19, 2023 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.868 (26/761 LTDR)
96.70% of the users lieked the video!!
3.30% of the users dislieked the video!!
User score: 95.05- Overwhelmingly Positive
RYD date created : 2023-08-13T22:09:18.224202Z
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Top Comments of this video!! :3
Iv used templates for my production stage since iv started and many people thought I was weird or off. Just a basic hi hat in 2 patterns, a kick in 3 patterns including build up for drop and snare in 3 patterns. So creativity can start straight away. Got basics right there. Once you know we're your going then just change all drum samples. If needed. Mixing I do from scratch as I find each track is different so find it better that way, mastering templates I have several, but again may not work and do it from scratch. Always big tips from the man like streaky. Nuff β€
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There is nothing against mastering and mixing within the same project. There is nothing against mixing against a (external) mastering bus either. Furthermore you also mix against group busses, which are an intermediary. Or even with modern mixing against a hierarchy of (multiband) compression side chains. The best mixes come from being a master at them in parallel.
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I can understand how you mean what you explain in your video, but a big problem is that the music production cannot be found by others in the first place because the YouTube algorithm ensures that you get less than 5 views per month. All this is very unfair, because there are also people who get over 5,000 views after 2 to 3 hours without any problems. I've set up a small label where I want to showcase the music that's been deleted and lost by artists who don't have a contract and I'm not getting any views on YouTube at all
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βRoutingβ not rooting lol unless this is some British thing Iβm not aware of. Like using an βsβ for normalization, or a βuβ in color. Good tips though Streaky! Iβve been compartmentalizing the editing separate prior to the mixing stage and itβs really helped my workflow. Like the phase alignment and any pitch or volume correction amongst other things to save my CPU.
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@DjJay
1 year ago
I just do everything in the same project file. Makes recalls later on also easier. But on very rare occasion can be a dog on the CPU as all the FXs on each channel and then mastering plugins on the master buss. But I prefer it this ways. Sometimes during mastering something could be causing an issuing, so instead of "going back" to the mix. I can just do it right there in the project it self.
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