PokeVideoPlayer v0.9-rev1 - licensed under gpl3-or-later
Views : 18,249
Genre: Film & Animation
Uploaded At Dec 3, 2022 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.977 (10/1,754 LTDR)
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User score: 99.15- Masterpiece Video
RYD date created : 2024-07-09T19:49:52.491998Z
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Top Comments of this video!! :3
For those interested. Standard importing increases the size because youre copying the data and writing it to your current scene on disk.
Referencing doesnt do this because youre just creating a "link" to the location of where your data is on disk and when its need the data is loaded into ram for use.
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That's good and all but when you reference it also limits a few things when animating such as that the objects can't be linked on the hand for example or vice versa. To my knowledge is best to import the thing you are about to animate and then reference backgrounds and all that where the character won't be interacting with. Alternatively you can just build the background to blender or unreal and have the render be done there which save literal weeks of rendering in Maya in lesser quality.
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@chinonsopromise4962
1 year ago
For blender users: Import = append Reference = link
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