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Maya Learning Channel @UCHmAXsicpLK2EHMZo5_BtDA@youtube.com

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07:44
Have you tried Flow Retopology?
11:05
LookdevX for Maya: Introduction to MaterialX Data Model
08:31
Create abstract architectural patterns using Bifrost point cubes
05:02
Maya Quick Tip: Investigating scene slowdown with the Profiler
37:50
Bifrost Bootcamp 10.3 - Wrapping up
32:57
Bifrost Bootcamp 10.2 - Developing and polishing tools for artists
30:17
Bifrost Bootcamp 10.1 - Building tools for 3D pipelines
32:55
Bifrost Bootcamp 9.3 - USD tips and traps
15:51
Procedural Workflow for LookdevX (Part 2): Random Material Assignment
49:19
Bifrost Bootcamp 9.2 - USD for game animation
10:04
Bifrost Bootcamp 9.1 - Advanced USD
17:01
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD
27:01
Bifrost Bootcamp 8.4 - Instancing variants with Bifrost-USD
14:58
Bifrost Bootcamp 8.3 - USD attributes and primvars
10:49
Bifrost Bootcamp 8.2 - USD variants for games
29:27
Bifrost Bootcamp 8.1 - A detailed look at USD
10:38
Bifrost Bootcamp 7.5 - Exporting MPM cloth to games
34:28
Bifrost Bootcamp 7.4 - Simulating cloth with MPM
16:20
Bifrost Bootcamp 7.3 - Simulating snow with MPM
15:16
Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp
25:44
Bifrost Bootcamp 7.2 - Simulating sand with MPM
01:49
Bifrost Bootcamp 7.1 - Introducing MPM
05:41
Build procedural pipes, tentacles, and towers using Bifrost
01:09
Bifrost Bootcamp 6.4 - Explosions in games via USD
19:36
Bifrost Bootcamp 6.3 - Rendering sprites for explosions in games
15:47
Bifrost Bootcamp 6.2 - Advecting particles using volumes
25:03
Bifrost Bootcamp 6.1 - Simulating explosions
07:40
Create procedural bead patterns using Bifrost point spheres, fields, and Arnold
17:06
Bifrost Bootcamp 5.4 - Combustion: simulating fire and explosions
32:53
Bifrost Bootcamp 5.3 - Aero simulations for smoke and mist
34:33
Bifrost Bootcamp 5.2 - Basics of particle simulation
48:37
Bifrost Bootcamp 5.1 - Introduction to simulations
08:22
Bifrost Bootcamp 4.5 - Getting volumes into game engines
17:50
Bifrost Bootcamp 4.4 - Rendering volumes
18:57
Bifrost Bootcamp 4.3 - Making a cloud
25:13
Bifrost Bootcamp 4.2 - Modeling with volumes
27:52
Bifrost Bootcamp 4.1 - All about volumes
01:11
Bifrost Bootcamp 3.9 - Bonus! An exercise for the viewer
04:26
Bifrost Bootcamp 3.8 - Exporting updates using USD
44:52
Bifrost Bootcamp 3.7 - Carving a road into terrain
42:55
Bifrost Bootcamp 3.5 - The Fibonacci spiral - iterating on strand positions
32:05
Bifrost Bootcamp 3.6 - Instancing along a strand
14:14
Bifrost Bootcamp 3.4 - Looping on data
07:29
Bifrost Bootcamp 3.3 - Constructing a basis for strands
07:02
Bifrost Bootcamp 3.1 - Basics of strands
06:13
Bifrost Bootcamp 3.2 - Varying properties along strands
09:30
Bifrost Bootcamp 2.5 - Getting instances into a game engine
12:54
Bifrost Bootcamp 2.4 - Outputting instances
13:08
Bifrost Bootcamp 2.3 - Advanced instancing
24:50
Bifrost Bootcamp 2.2 - Scattering on terrain
44:32
Bifrost Bootcamp 2.1 - Intro to scattering
23:42
Bifrost Bootcamp 1.5 - Creating Compounds
39:52
Bifrost Bootcamp 1.4 - Fundamentals of Fields
14:04
Bifrost Bootcamp 1.3 - Dealing with Data
15:29
Bifrost Bootcamp 1.2 - Basics of Bifrost
03:32
Bifrost Bootcamp 1.1 - Getting Started
17:51
Intro to LookdevX: Basic Workflow
10:31
Facial rigging with Multi-Skin Cluster (Maya 2024 New Feature!)
08:58
Modeling with Retopology and Make Live Enhancements (Maya 2024 New Feature!)
08:31
Animation Curve Sculpting (Maya 2024 New Feature!)