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LFA @UCLmKzN2U0xhn3YZZZEEMMOw@youtube.com

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This channel showcases my prototypes developed with Unreal E


01:08
Animation Sample in First Person - UE5.4 - Motion Matching
01:36
Animation Sample + ALS v4 Merge - UE5.4 - Motion Matching
03:16
Game Animation Sample UE5.4 - Motion Matching
02:53
DevLog UE5 - Mass Effect's Gameplay Loop
02:08
DevLog UE5 - Normandy SR1 Engineering Deck
01:21
DevLog UE5 - Mass Effect Props in UE
08:28
IClone to DAZ via MAYA (G9 BVH bug)
00:28
Fight Game - Blender Animation Montage
00:19
Soccer Game - Blender Animation Montage
01:47
Mass Effect's Sniper Class - DevLog UE5
04:03
DevLog UE5 - RTS Game Experiments - UE5
00:13
Audio2Face to DAZ Studio - Mocap Experiments
00:58
iClone to DAZ Studio - Mocap Experiments
00:42
KLS Paragon Murdock Full Setup - Distance Matching Experiments
03:31
DevLog UE5 - MY PROTOTYPE - ACTION RPG (LYRA ASSETS)
01:22
KLS Paragon Murdock - Distance Matching Experiments
02:11
Stop Prediction - Distance Matching Experiments
02:48
Pose Search - Motion Matching Experiments
07:11
ROKOKO to DAZ Studio - Mocap Experiments
00:34
Victoria 9 Metahuman Shaders - DAZ Studio Experiments
00:58
Sony Mocopi to Unreal Engine #2 - Mocap Experiments
02:23
Sony Mocopi to Unreal Engine #1 - Mocap Experiments
01:33
Sony Mocopi Test 1 - Mocap Experiments
00:52
Kinect 360 + iPISoft Test 2 - Mocap Experiments
01:04
Kinect 360 + iPISoft Stability Test - Mocap Experiments
03:22
Mocap Clean-up in DAZ Studio - Mocap Experiments
00:57
[POEM] The Old Year by John Clare - Victoria 9
01:50
DevLog UE5 - Multiplayer Experiments - Lobby System
05:51
Mass Effect's Cerberus Leader - Gameplay
00:35
Mass Effect's Aerial Combat - DevLog UE5
03:22
DevLog UE5 - Single Player Experiments - Ability System (UE4)
01:19
AI Cover System - DevLog UE5
04:20
Metahuman DNA (Free Scripts) - Maya Experiments
00:11
Metahuman Animated - Maya Experiments
01:00
DevLog UE5 - Mass Effect's Thane
03:23
Mass Effect Skill System in Unreal Engine 5
06:00
Victoria 9 to CC4 (Transformer) - Export Settings
01:43
DevLog UE5 - Multiplayer Experiments - Ability System (UE4)
05:50
DevLog UE5 - Multiplayer Experiments - Shooter Game (UE4)
00:42
DevLog UE5 - Cerberus Assault Armor
03:23
DevLog UE5 - Modeling Mass Effect in Blender
16:26
UE5 - Bots Throw Grenades (Follow Along) - Lyra Starter Game #LyraUE5
04:00
DevLog UE5 - Changing Lyra's Weapon Auto Fire Rate (Blueprints)
04:43
DevLog UE5 - Defying Gravity - M35 Mako
09:38
DevLog UE5 - 1,000 sq km Landscape - M35 Mako
02:10
DevLog UE5 - Landscape Trails - M35 Mako
02:19
DevLog UE5 - Advanced Cover System - Lyra Starter Game
01:05
DevLog UE5 - Asari Metahuman (work in progress)
02:31
DevLog UE5 - Lyra with Procedural First Person (FPS/TPS WIP 2) #LyraUE5
04:22
DevLog UE5 - MY PROTOTYPE - ACTION RPG (LYRA ASSETS) 2/2
04:01
DevLog UE5 - MY PROTOTYPE - ACTION RPG (LYRA ASSETS) 1/2
01:43
DevLog UE5 - Victoria 9 to Unreal via Blender - Facial Control Rig
02:16
Fix: Import Mixamo Animations with Genesis 9 - DAZ Studio
00:46
TPS Lyra Action RPG (Clean Project)
05:40
Lyra Game + City Sample = Full Merge # 3 (Matrix Game) #lyraue5
05:02
Lyra Game + City Sample = Full Merge # 2 (Matrix Game) #lyraue5
05:06
Lyra Game + City Sample = Full Merge # 1 (Matrix Game) #lyraue5
04:01
Open World Games with Cesium for Unreal (UE 5.1)
04:16
DevLog UE5 - Lyra with True First Person Mode (Gameplay WIP #2) #LyraUE5
01:15
DAZ Genesis 9 to CC4 (Character Creator 4 NSTD Avatar)