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Alamar's Dev Domain @UCNYnIL9USeImM1mqZ6pitNg@youtube.com

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This channel is focused on Game Dev Tutorial videos.


07:06
50 - Blueprint Function Libraries in C++ and Blueprints - Let's Make a Top Down Shooter
06:42
49 - Player Powers - Laser Beam Heat - Let's Make a Top Down Shooter
20:45
48 - Player Powers - Laser Beam Multi Target - Let's Make a Top Down Shooter
11:23
47 - Player Powers - Laser Beam - Let's Make a Top Down Shooter
12:16
46 - Player Powers - Frosty Step Effect and MMC - Let's Make a Top Down Shooter
06:19
45 - Player Powers - Frosty Step Teleport - Let's Make a Top Down Shooter
23:40
44 - Player Powers - Fire Ball - Let's Make a Top Down Shooter
07:25
43 - Player Powers - Chilled Slow Effect - Let's Make a Top Down Shooter
08:55
42 - Player Powers - Burning Damage Effect - Let's Make a Top Down Shooter
16:18
41 - Character Selection - Let's Make a Top Down Shooter
18:15
40 - Character Death and Respawning - Let's Make a Top Down Shooter
55:00
Getting Started with the Gameplay Ability System (GAS) in Unreal Engine 5.4
08:29
39 - Player Progression - Upgrade System - Movement Speed - Let's Make a Top Down Shooter
12:32
38 - Player Progression - Upgrade System - Firing Rate - Let's Make a Top Down Shooter
07:31
37 - Player Progression - Upgrade System - Damage - Let's Make a Top Down Shooter
13:47
36 - Player Progression - Upgrade System - Max Health - Let's Make a Top Down Shooter
13:45
35 - Player Progression - Upgrade System User Interface - Let's Make a Top Down Shooter
14:08
34 - Player Progression - Upgrade System Framework - Let's Make a Top Down Shooter
05:35
33 - Player Progression - Saving and Loading - Let's Make a Top Down Shooter
15:40
32 - Player Progression - Experience Points - Let's Make a Top Down Shooter
09:35
31 - Random Enemy Drops - Let's Make a Top Down Shooter
04:30
30 - Saving and Loading Mission Data - Let's Make a Top Down Shooter
12:01
29 - Persisting Mission Data across Maps - Let's Make a Top Down Shooter
27:21
28 - Building a Mission Tracker - Let's Make a Top Down Shooter
18:45
27 - Modular Gameplay and InitState - Let's Make a Top Down Shooter
29:12
26 - Data Driven Mission UI - Let's Make a Top Down Shooter
12:35
25 - Using Blueprint Interfaces to Interact - Let's Make a Top Down Shooter
15:28
24 - Pickup System with Ammo Pickups - Let's Make a Top Down Shooter
17:56
23 - Gameplay Attributes in the User Interface - Let's Make a Top Down Shooter
09:23
22 - Enemy Spawner - Let's Make a Top Down Shooter
21:14
21 - When Enemies Attack - Let's Make a Top Down Shooter
09:53
20 - Enemy Senses, Damage and Which one of y'all kicked me? - Let's Make a Top Down Shooter
11:50
19 - Enemy Senses, Hearing and Tracking - Let's Make a Top Down Shooter
11:52
18 - Enemy Senses, Sight and Following the Player - Let's Make a Top Down Shooter
19:25
Creating a Texture based Minimap in Unreal Engine 5.3
04:24
17 - Behavior Tree - Let's Make a Top Down Shooter
06:56
16 - Adding Enemy Movement - Let's Make a Top Down Shooter
08:13
15 - Adding a GAS Based Enemy Character - Let's Make a Top Down Shooter
10:28
14 - Weapon Shot Count and Spread - Let's Make a Top Down Shooter
14:38
13 - Weapon Pickups and Swapping - Let's Make a Top Down Shooter
19:08
12 - Weapon Ammo and Reloading - Let's Make a Top Down Shooter
16:00
11 - Weapon Attributes and Auto Fire - Let's Make a Top Down Shooter
08:45
10 - Destructible Actors - Let's Make a Top Down Shooter
13:49
09 - Shooting Projectiles - Let's Make a Top Down Shooter
10:32
08 - Weapons Framework - Let's Make a Top Down Shooter
13:09
07 - Adding a Shield Attribute with Shield Regen - Let's Make a Top Down Shooter
07:18
06 - Damage Gameplay Effect - Let's Make a Top Down Shooter
09:19
05 - Attributes - Let's Make a Top Down Shooter
07:11
04 - Character Ability Framework - Let's Make a Top Down Shooter
12:03
03 - Enhanced Input - Let's Make a Top Down Shooter
10:33
02 - Top Down Camera - Let's Make a Top Down Shooter
13:30
01 - GAS Project Setup - Let's Make a Top Down Shooter
01:19
Intro - Let's Make a Top Down Shooter
26:17
Multi-Targeting and Firing Swarm Missiles with the Gameplay Ability System (GAS)
11:50
Grenades and Explosions, with Unreal Engine 5.2
18:01
Showing a Firing Arc during Wait Input Release with the Gameplay Ability System (GAS)
00:39
Bombard Trailer
24:21
Health, Shield, and Damage, with Unreal Engine 5.2 Blueprints
21:06
Showing UI for Incoming Damage Direction with the Gameplay Ability System (GAS)
21:23
Creating a Minimap, and using Hidden and Show Scene Capture Flags, with Unreal Engine 5.2