Channel Avatar

Lidia Ortega Alvarado @UCSCD3zOZd1frwerkT2AMXWw@youtube.com

48 subscribers - no pronouns :c

Geometric Algorithms examples of execution. Student's work


01:28
Triangle mesh reduction using CGAL (by Jorge Robles Calvo)
01:04
bouncy balls in Unity (by Juan Manuel Valcárcel Sánchez)
02:17
Kd-tree in Unity step by step (by Óscar Ortega González)
02:32
Forwards and backwards CH Incremental implementation of a point cloud (by Emilio Martínez Conchillo)
03:03
Collisions between objects using volume hierarchy from octrees (by Ana Jiménez Navarrete)
02:02
Octree in Unity (by Juan Antonio Rodríguez Fernández)
02:26
Slicing 3D models in Unity (by José Antonio Montalban Salvador)
02:15
Bouncy Balls in C++ using grids (by Alberto Elorza Rubio)
01:46
Voxelization from octree (by Alba Gómez Liébana)
02:15
Convex hull in Unity using the Incremental Method (by Elena Carmona Vallecillo)
02:38
Voxelization in Unity
03:41
kdtree
01:07
Terrain profile from a TIN (Triangulated Irregular Network)
43:01
chollo plan exEEDDJul22
03:13
Terrain generation in Unity using Perlin Noise
03:36
Boolean operations with voxelized models in Unity
04:46
Interactive Delaunay/Voronoi in Unity
01:36
Drainage network in Unity
02:34
3D Convex Hull with Gift Wrapping method in Unity
05:15
Futuroliva22 Trampas Hormonas Olivar
01:02
Dynamic construction of 3D geometric shapes
02:17
Voronoi/Delaunay
03:56
3D Discrete Voronoi
04:10
2D/3D Fractal Geometry
01:26
3d Convex Hull in Unity
01:22
Ray traversal with voxelized model
03:03
3D Pinball with Unity
02:37
KDops
01:34
Virtual Telescope with JTS
03:44
Point clouds in the space
01:24
Point into mesh
01:08
Ray traversal on a mesh
02:21
Star sky seen with virtual telescope
00:36
Shortest path
01:19
Voxelization in Unity using octrees
01:07
3D Picking
01:33
Dynamic Delaunay
01:42
cut 3D models by a plane
01:35
kdop unity
01:20
Delaunay y Voronoi
02:29
Marching Squares To Contour Metaballs
03:23
Delaunay
01:02
pickingen en 3D using Unity
01:57
Pinball with quadtrees
00:36
Erratic mosquito in Unity
02:06
Terrain defined as a TIN
01:48
Procedural Planets
00:42
Topological mesh
01:07
RTree
01:01
Erratic Mosquito