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Pablo Muñoz Gómez @UCXOeEvVK_pXktERIEftnRMg@youtube.com

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10:41
Rendering: Easy Iridescent material in Zbrush
08:08
Rendering: Easy Iridescent material in Marmoset TB4
13:32
Rendering: Easy Iridescent material in Blender
09:47
Sculpting Material: Editing a Simple Sculpting Material
15:11
Quick review of the SpaceMouse Wireless bluetooth
50:15
Rendering: How to present your 3D characters in a simple and effective way
04:43
Join the Reallusion 3D Character contest!
02:13:21
3D printing workflow for beginners with Ethan Cox
09:29
Dune in ZBrush: Building the Dunes of the desert
10:59
Dune Concept FanArt: Posing and arranging the scene in ZBrush
05:43
Dune Concept FanArt: Creating rocks with NanoMesh
08:47
Dune Concept FanArt: Detailing in ZBrush with custom brushes
11:57
Dune Concept FanArt: Using NanoMesh to create the teeth
16:10
Dune Concept FanArt: Final Tweaks, Polypaint and Export
10:31
Dune in ZBrush: Setup and blocking out the worm
07:03
The Woodland Faun detailing timelpase
05:01
Making a Coffee Machine with Substance 3D Modeler (Timelapse)
17:41
Final colour adjustments and quick render using iRay in Substance 3D Painter
22:18
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)
19:42
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 1)
23:09
General workflow to create materials in substance 3D Painter
07:52
Baking mesh maps from a high-res into a low-res mesh using substance 3D Painter
17:23
Importing and setting up the FBX from ZBrush into Substance 3D Painter
04:51
Workflow recap and preparing to send project into substance 3D Painter
14:59
Refining the creature details in ZBrush with layers and Morph Target
17:19
ZBrush workflow to add custom details to the sculpt
12:21
Compounding sculpted details to create intricate pattern in ZBrush for custom brushes
07:47
Using ZRemesher in ZBrush to generate a cleaner topology and project details from the sketch
19:36
Sculpting brushes to refine shapes and volumes in ZBrush
26:05
Applying some design principles to refine the creature design in ZBrush
12:25
Combining objects into a Dynamesh subtool to refine the design in Zbrush
05:48
Using sculpting layers as a quick technique to validate the functionality of an idea
07:53
Quick recap and sculpting workflow in ZBrush
24:51
Adjusting the random volumes to narrow down the design idea in ZBrush
19:00
Creating an abstract object in ZBrush using the custom Kitbash kit for Creatures
13:21
Polishing object to create a insert MultiMesh brush in ZBrush for KitBashing
05:41
Importing meshes from 3D Modeler into ZBrush to create the custom kitbash kit
24:28
Replicating the ‘Creature Discovery Kit’ technique in VR using Substance 3D Modeler
11:21
Creating custom objects to build a ‘Creature Discovery Kit’ for kitbashing in ZBrush
14:49
Collecting references in PureRef and planning the creature project
05:57
Introduction the workflow for the creature design workshop
01:01
The Extra Mile Experience overview! #zbrush #conceptart #shorts
05:32
The Extra Mile 2.0 - Overview!
11:42
CC4 Face Tools Plugin Timelapse: Sculpting Dynamic Wrinkles
06:42
CC4 Facetools Plugin Timelapse: Tweaking Expression
42:22
CC4 Face Tools Plugin: Facial Profile Editor
26:33
CC4 Face Tools Plugin: Sculpting Dynamic Wrinkles
26:54
CC4 Face Tools Plugin: Adjusting Expressions
30:30
CC4 Face Tools Plugin: Sculpting Skin Details
25:39
CC4 Face Tools Plugin: Texturing with Polypaint
31:54
CC4 Face Tools Plugin: Project Setup and Base Mesh
17:08
CC4 Face Tools Plugin: Project Intro
01:34
CC4 Face Tools Plugin: Expression Morphs and Dynamic Wrinkles
42:34
ZBrush detailing brushes pack: Bark & Wood Brushes Overview
02:35:14
UZG Workshop - Creating quirky characters in ZBrush and Unreal Engine
42:34
ZBrush Tips and Tricks: Creating a Baseball
43:17
Stylised Sculpted Hair in ZBrush
42:23
Sculptris Pro Stylized Hair Brushes
00:29
TEM Teaser 2
00:29
THE EXTRA MILE 2 Teaser!