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Sebastian Lague @UCmtyQOKKmrMVaKuRXz02jbQ@youtube.com

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Hello, on this channel I explore how to create stuff out of


52:13
Coding Adventure: Optimizing a Ray Tracer (by building a BVH)
01:10:54
Coding Adventure: Rendering Text
03:59
Bad Apple but it's a Fluid Simulation
01:18:42
I Ran a Chess Programming Tournament, Here's How it Went!
47:52
Coding Adventure: Simulating Fluids
05:21
Coding Challenge Announcement: Tiny Chess Bots
01:01:01
Coding Adventure: Making a Better Chess Bot
29:12
Answering Your Questions
37:58
Coding Adventure: Ray Tracing
18:43
Experimenting with Buses and Three-State Logic
34:26
Visualizing Data with 7-Segment Displays
54:51
How to Create a Neural Network (and Train it to Identify Doodles)
26:14
Polishing and Releasing My Tiny Geography Game
36:11
Trying to Improve My Geography Game with More Real-World Data
31:37
I Tried Creating a Game Using Real-World Geographic Data
17:51
I Spent a Week Making an AI's Video Game Idea
22:23
Coding Adventure: Terraforming
10:52
Complex Behaviour from Simple Rules: 3 Simulations
17:54
Coding Adventure: Ant and Slime Simulations
29:22
Coding Adventure: Chess
19:32
How Do Computers Remember?
18:12
Exploring How Computers Work
22:00
Coding Adventure: Atmosphere
22:48
Coding Adventure: Procedural Moons and Planets
12:12
Coding Adventure: Solar System
16:06
Coding Adventure: Portals
11:25
My First 10 Years of Game Development
09:25
Coding Adventure: Game Idea Generator
09:21
I Created a (terrible) Video Game Console
12:50
Coding Adventure: Clouds
08:35
Coding Adventure: Boids
04:38
Coding Adventure: Coding a Coding Game
06:40
Coding Adventure: Simulating an Ecosystem
06:18
Coding Adventure: Marching Cubes
05:06
Coding Adventure: Ray Marching
05:25
Coding Adventure: Compute Shaders
05:19
Coding Adventure: Hydraulic Erosion
10:29
Path Creator (free unity tool)
02:46
[Ludum Dare #43] The Resistance: Behind the Scenes
18:34
[Unity] Procedural Object Placement (E01: poisson disc sampling)
13:44
[Unity] Procedural Planets (E07: ocean depth)
17:20
[Unity] Procedural Planets (E06: simple biomes)
15:45
[Unity] Procedural Planets (E05: shader)
15:51
[Unity] Procedural Planets (E04: multiple noise filters)
15:36
[Unity] Procedural Planets (E03: layered noise)
16:37
[Unity] Procedural Planets (E02 settings editor)
16:42
[Unity] Procedural Planets (E01 the sphere)
09:08
Neural Networks | E03: data and evaluation (unfinished series)
13:51
Neural Networks | E02: predictions (unfinished series)
05:38
A Brief Introduction to Neural Networks (unfinished series)
11:01
Algorithms Explained – minimax and alpha-beta pruning
19:28
INTEGRATION 04 - Making an RPG in Unity (E13)
23:15
INTEGRATION 03 - Making an RPG in Unity (E12)
22:23
RPG graphics E10: Attack Animations [Blender]
21:26
[Unity] 2D Curve Editor (E06: road mesh)
12:37
[Unity] 2D Curve Editor (E05: evenly spaced points)
04:49
[movie jam] Swordfish: Behind the Scenes
21:52
[Unity] 2D Curve Editor (E04: inserting and deleting points)
20:30
[Unity] 2D Curve Editor (E03: closed path and auto-controls)
20:03
[Unity] 2D Curve Editor (E02: adding and moving points)