Channel Avatar

aarthificial @UCtEwVJZABCd0tels2KIpKGQ@youtube.com

160K subscribers - no pronouns :c

Hi, my name's Jacob. I make concise videos about the technic


07:22
Reimagining Astortion | Devlog 0
08:58
Could This Asset Be Code?
02:43
One Year of Motion Canvas
07:06
A Little Reset - Channel Update
11:29
I Vanished to Make My First Game
08:18
Smooth Parallax - Pixel Renderer Devlog #2
04:17
Motion Canvas is now Open Source!
08:41
Deferred Lights - Pixel Renderer Devlog #1
03:30
Walking on Walls - Astortion Devlog #28
06:25
Schrödinger's Levels - Legacy Devlog #27
02:45
Quitting my Job to Focus on Game Dev - Channel Update
06:58
Animating with Code - Motion Canvas
04:41
Pixel Art Animation. Reinvented - Astortion Devlog
03:23
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
08:29
Implicit Choices - Legacy Devlog #24
05:27
Dynamic Conversations - Legacy Devlog #23
05:01
Taming Coroutines - Unity Tips
03:41
Stealing Control from Players - Legacy Devlog #22
03:40
Interactive Foliage Shaders for Unity
03:39
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
03:27
Next-Gen Pixel Art - Legacy Devlog #20
05:00
Different Kind of Pooling - Legacy Devlog #19
02:42
Optional Variables - Unity Tips [2020.1+]
04:42
Breaking Down my Architecture - Legacy Devlog #18
06:11
Saving the World - Legacy Devlog #17
10:54
Saying Goodbye to Animation State Machines
04:53
Debating Jumping for Two Minutes Straight - Channel Update
05:35
Piecing the World Back Together - Legacy Devlog #16
06:10
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
04:04
Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
06:00
Designing Puzzle Elements (kinda) - Legacy Devlog #13
03:04
Internationalization - Legacy Devlog #12
04:01
Recreating Darkwood's Vision Effect in Unity
02:55
Teaching Players how to Play - Legacy Devlog #11
02:14
Making the World More Interactive - Legacy Devlog #10
03:13
Bringing Foliage to Life using Physics - Legacy Devlog #9
02:29
Game Menu and Save System - Legacy Devlog #8
04:05
Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
02:48
Speedpaint - Architect Encounter
01:01
Laying Foundations for the Dialogue System - Legacy Devlog #6
03:24
Creating Pixel Art Landscapes - Legacy Devlog #5
02:52
Lights, Camera, Animation - Legacy Devlog #4
03:14
Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3
04:29
Pretending to Be a Concept Artist - Legacy Devlog #2
10:02
Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1